Sunday, January 12, 2014

Spanner R5 #amediting Update: A New Attack on the Chapter 2 Mess

Every time I look at the current state of Spanner Chapter 2 in yWriter5, I have to admit it's a complete mess. Out of frustration, I took an alternative solution: adapt it back into a TV script in Celtx! It worked like a dream on 2.1. Then, looking back at the Revision 4 version, I had a sudden realization: 2.2 and 2.3 are in the wrong order! The events in "Ghost Hunting" properly follow those of the "homecoming" sequence in the final version of 2.1 and what in R4 is 2.3, especially since it covers a six-day period. So I picked through the many potential scenes that had been piling up over the past year, picked the ones I judged were the best fits for the R5 continuity, and turned them into 8 pages of script.

Now the script versions of 2.1 and 2.2 are complete. Some of the changes:
  1. The "Leila comes to Bremerton" sequence that has been in the story since Revision 1 is no longer a group of scenes put together (dream, two flashbacks, and a scene in the present), but an intercut thread that takes all place in the story present. Now I slap my forehead and wonder why I didn't do that in Revision 2.
  2. I made 2.1's victim, Tremayne, the villain of the week instead. Not only did I change the identity of the villain Rebel Styles kills through the TV screen in 2.1, I had her do it at the end of the opening scene, as a true TV-episode "teaser".
  3. It's no longer just Leila who gets a dream scene. Shira does too, as part of the new "coming home" thread. Nike — that is, the victory goddess whose body is the corporation — tries to attack Shira in her own dreamspace. Followed by...
  4. The "Call to Adventure" in the form of a literal phone call from Teachers Guild president (and Hope's archnemesis) Dr. Jenna Hunter to Shira. Shira accepts, of course, in the expectation that their respective plans will eventually collide. This is the first event in what will become the School Arc in Chapter 5.
  5. The interrogation scene I put after "Ghost Hunting" in R4 is still the penultimate scene of 2.2, but now part of the "coming home" thread rather than the sequel to "Ghost Hunting". Shira tells her future Javert or Zenigata exactly why she pulled off the Spanner Incident — and why she'll get away with it.
  6. In Chapter 1 R5 (finished but not yet posted), I turned Shira, Desiree, Elle, and Akimi into hoverboard racers. After the interrogation scene, it's not COPCO or CPMC that punishes them for the Spanner Incident, but the CEO of the Xtreme Racing League. And it's not for doing the crime, or even getting one of their number (R5 new character Rico X), but for doing it without his permission (read: the opportunity for him to profit off it, Corporates being Corporates). He fires them and claims their racing handles as his "intellectual property" which he's now forbidding them to use. This is Shira's cue to bring up Kitsap Kouriers:
    Elle: What'll we do now?
    Shira: Remember that courier place at Seventh and Park [in Bremerton]? They'll be more than happy to hire some off-season superstars.
  7. And, looking at the unused yet named "index cards" in the Celtx project, 2.3 is about to begin with the end of the Leila thread, the actual homecoming in the "coming home" thread, and the introduction of the first of the nameless women (the mysterious Asian one; conveniently, as the new manager of Shira's apartment building).
  8. Last but not least, the chapter name itself. Up until R4, it was "Sex Bomb". That's now the name of 2.6. The old name for 2.6 is now the chapter title: "The Dangerous Type".
Then there's "Ghost Hunting", which began as the entire Chapter 2 in R1. For 2.3 R5, I'm going to cut it apart into its constituent scenes and intercut in a series of new short scenes of Shira being interrogated by Locke, Diana, or J.T. in which she simultaneously denies being part of Rebel's assassination-by-TV of (now) minor villain Jesse Jameson and reveals just what kind of threat Rebel really is. So that's next up. After that, 2.4 and 2.5 should be easy enough before I get into the third and final real challenge of this editing session: 2.6, with its many flashbacks and its ending sequence from R4 that I'll be intercutting into it.

And so it continues...

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