Chaos Angel Spanner — Book 1: Rock City Blues
Chapter 12: Bad Girls Can’t Win (Revision 2)
Chapter 12: Bad Girls Can’t Win (Revision 2)
Rob Shelley’s most psychotic fangirl stalker is murdered! Will the mean girls get off? Well, are their parents rich? Also, the world’s most annoying goth-loli kogal tries to swipe her loli-chan Ayla back from Shira; her beaten-down boyfriend, the world’s most pathetic Yakuza, escapes her lair while she’s gone and sets off on a quest to suffer sweet defeat at the hands of the now grown-up ex-loli he still worships (i.e. Shira); the mean girls and cool girls go to war; and Ayla finds out exactly why Shira’s teachers hated spanking her, namely why she was so determined to get herself spanked so much...
This chapter contains some of my best writing so far, in the sections “I Want My Loli-chan”, with its strange Japanese subculture vulture speaking in broken English; “Gangster in a Strange Land”, written in second-person POV from the perspective of her put-upon gangster boyfriend; and “Showdown at Game Wars”, which ultimately leads into the later virtual reality plotlines that come to the fore once the School Arc ends. These sections were so cool from the beginning, they remain mostly unedited in the second edition.
Table of Contents:
- Mean Girl Murder Case (August 11, 2011)
- I Want My Loli-chan (August 12, 2011)
- Gangster in a Strange Land (August 13, 2011)
- Pretty vs. Sexy (August 14, 2011)
- Showdown at Game Wars (August 15, 2011)
- Spank Your Loli (August 16, 2011)
- Interlude 8: Scary Monsters (August 18, 2011)
If the title of this chapter sounds punny, that is entirely deliberate. It’s also no coincidence that Shira starts to look even more amoral than in previous episodes, particularly considering which major villain is making his début here. After all, morality is not really the point. In the school scenes, this time the mean girls get their day in the fighting spotlight that the bullyboys have hogged till now; believe it or not, they’re actually better fighters than the Tournament-obsessed boys. Willa, Ayla, and Nenene also get major roles this chapter, and the Yakuza ex makes his first appearance in second person.Chapter 13 →
Once again, this chapter contains mostly new material written during NaNoFiMo 2010. Even so, it still contains some material originating in my early ’00s Project Notebooks: the girl-on-boy love-hotel rape scenario, the dance-off during which Shira wins the Japanese national championship (though the character of Nenene didn’t exist then), and the Aya Shibata arcade battle. The character of Byron Scofield is, along with Henry Becket and Diana Shockley, one of the original three villains I created back in 1992, but the only one of the three I forgot. Now he takes his rightful place in the story I created him for.
And the seemingly science-fictiony high tech returns as the savior of the video arcades. The first two versions of the fighting-game scene involved motion capture (which I first saw used to control a fighting game at Seattle’s GameWorks) and immersive virtual reality; one is now becoming standard home console equipment and the other is better suited to MMORPGs and related environments such as Second Life (the original Metaverse in Neal Stephenson’s Snow Crash can be described as Second Life plus immersive VR). I asked myself, What would be the cutting edge of Japanese arcade technology in 2014? The answer I guessed below is related to hoverboard technology.
Now featuring mid-air drunken monkey kung fu!
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